Web and mobile game development in Bastia, Corsica
Web game development means creating a game that starts straight in the browser, on a computer or a phone, without going through an app store. We do it from Bastia. Browser games and light mobile games, for independent creators, brands or institutions, from the playable prototype all the way to launch.
Web games, browser games, mobile games, what are we talking about?
A browser game opens like a web page, in Chrome, Safari or Firefox. Nothing to download. The player clicks a link or scans a QR code, and the game starts. The same game runs on a computer, a tablet or a phone, provided it was designed for those screens.
A mobile game comes in one of two forms. The lighter one is a PWA, or progressive web app, a website that installs on the home screen like an app, opens full screen and can keep its content in memory so it works offline. The other is an app published on the App Store or Google Play. It gains visibility there, but it has to pass their review.
We nearly always start from the web. It is the most flexible base, with a single build and instant updates, and nothing stops you moving to an installable app later.
Web and mobile games for businesses and institutions
These games suit independent creators as well as studios looking for extra technical hands. Businesses use them too, as do tourist offices and cultural institutions. A few examples.
- 01
Promotional game for a brand
A small skill or puzzle game that people share on social media, or during a campaign. The message gets across while they play.
- 02
Discovery game for a region
A trail to follow on site or from home, started from a QR code. It introduces a village in Haute-Corse, a footpath, a local craft, here or elsewhere.
- 03
Visitor game for a cultural venue
A riddle or a quiz, on a tablet or on visitors' own phones. An exhibition comes to life, especially for families.
- 04
Trade show or event activity
A quick game on a stand, with a leaderboard shown live. People stop. And they stay.
- 05
Prototype of an original game
A first playable version to test a concept with real players. Before looking for a publisher or funding, before going into production.
- 06
Casual game
Puzzles, card games or word games. Short formats, easy to pick up, that sit very well on a phone.
What a browser game does well, and its limits
- 01
Instant access
A link, a QR code, and you are playing. Every installation step you remove means more players who make it to the end.
- 02
One game for every screen
Computer, tablet, Android or iPhone. The same code adapts to each, which lightens development as well as maintenance.
- 03
Instant updates
A fix that goes live reaches every player on their next visit. No store to wait for.
- 04
Limits to be aware of
Games with very heavy graphics are still more at home as native apps. Some phone features, such as notifications, are more restricted in a browser, on iPhone in particular. And without a shop window in the stores, getting the link around is up to you.
How your web game development project unfolds
You talk to the same person from start to finish. Each stage ends with your approval.
- 01
Understand
Who will play, for what purpose, how long a session lasts. And in what setting, on the bus, at a stand, with the family. We set that frame together, budget and timetable included.
- 02
Design
We write the game design (rules, goals, progression). Then we build a playable prototype, which you try on your own phone before approving the next step.
- 03
Build
Development in small steps, with the visuals and sound built in. We test on several phone models and several browsers, and we get people who have never seen the game to play it.
- 04
Launch and support
Going live on your domain name, hosting. Then fixes after the first feedback, and content updates.
What you get at the end
- 01
The live game
Reached through a link on your domain name. Installable on phones if the PWA version was chosen.
- 02
The game design document
It describes the rules and the content. Useful for developing the game further, or for handing it to another team one day.
- 03
The code and graphic assets
Delivered and documented, according to the rights defined in the contract.
- 04
An admin tool, if planned
So you can change a question, a text or a step yourself without touching the code.
- 05
Usage measurements
The number of sessions, the points where players give up. These figures are collected in line with the GDPR.
What to check before going live
- 01
Entry-level phones
A game has to stay quick on a modest handset, with the kind of weak mobile signal you get in some Corsican valleys. We test in real conditions, never only on the newest computer in the office.
- 02
Accessibility
Readable text, enough contrast, simple controls, sound you can switch off. Small choices, and they open the game to far more people.
- 03
Personal data
A prize draw or a leaderboard collects information about players. The GDPR asks you to keep to what is necessary and to inform participants clearly. A prize competition also needs official rules.
- 04
Rights to content
Images, music, fonts. Every element is either made for the project or used under a licence that allows it.
What drives the cost of a mobile or browser game
We price each game after a first conversation, with a detailed quote. These are the main factors.
- 01
Depth of mechanics
An illustrated quiz and a platform game with physics and levels are not the same amount of work.
- 02
Art direction
2D or 3D. Original illustrations or existing visuals, animation, music, sound effects.
- 03
Online features
Player accounts, saved games, leaderboards or multiplayer need a server, and more testing.
- 04
Target platforms
The browser alone, an installable app, or the stores with their own requirements.
- 05
Languages and support
Translations, an admin tool. Then hosting and maintenance after launch.
Technologies and methods
- JavaScript
- TypeScript
- PWA
- Canvas / WebGL
- Three.js
- Responsive design
Frequently asked questions
Does a web game work without an internet connection?
Yes, if it was designed to. A PWA can keep the game and its content in memory and start again offline, which makes all the difference at a remote site. Leaderboards or multiplayer, on the other hand, need the network.
Can we publish our game on the App Store and Google Play?
Yes, with extra steps. Developer accounts, review by the stores, their rules, their commissions. We look at whether being there brings in enough players to be worth those constraints.
Can a browser game be in 3D?
Yes. Current browsers handle 3D well, as our Hameau Vivant simulation built with Three.js shows. On phones, we keep scenes light so the game does not stutter.
Do we need to supply the artwork?
No, it is not required. We can start from your brand guidelines and existing visuals, or include their creation in the project. That choice weighs on the budget.
Will we be able to change the game ourselves?
The content, yes. If you want to change questions or texts, we provide a simple admin tool. Changing the rules or how the game works means touching the code, which we can do for you.