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Serious game development and educational games, in Corsica

Serious game development means creating a game designed to achieve a serious goal: helping people learn, raising awareness or introducing a place, by drawing on the enjoyment of play. From Bastia, we build educational games, gamified training and heritage discovery games, working hand in hand with the experts in your organisation.

01 — DEFINITION

Serious games, educational games, gamification: what is the difference?

These three terms are often confused. A serious game is a real game, with rules, a challenge and progression, put to work for a goal that goes beyond entertainment. The educational game is its most common form: it targets a specific piece of learning that the player acquires by playing rather than by reading.

Gamification, on the other hand, means adding game mechanics such as points, challenges, levels or rewards to an activity that is not a game: a training course, onboarding new staff, a visit. It is lighter to set up, but it is no substitute for good content.

In every case, the work begins with game design, meaning the design of the rules and the situations of play, starting from what the player should have understood or remembered by the end.

02 — USE CASES

Examples of serious games that train, raise awareness and inform

A serious game can serve a business, a local authority, a tourist office, a museum, an association or a training provider. Here are some typical uses.

  • 01

    In-house training

    Procedures, safety rules, job skills or software: players practise in situations close to reality, with no risk of making a real mistake.

  • 02

    Onboarding newcomers

    A gamified journey to discover the organisation, its departments and its rules at one's own pace.

  • 03

    Awareness campaigns

    Cybersecurity, risk prevention, the environment: a scenario where the player's choices have visible consequences leaves a stronger mark than a poster.

  • 04

    Heritage discovery game

    A trail through a historic centre, a village or a natural site, with riddles and stories, played on visitors' phones. A format well suited to the rich heritage of Corsica.

  • 05

    Cultural and school outreach

    A game to accompany an exhibition or a school trip, which teachers and guides can run easily.

  • 06

    Quizzes and challenges in training

    Team questions and live scores to refresh knowledge at the start or end of a session.

03 — METHOD

Designing an educational game: our four-stage method

A single point of contact follows your project, and your experts approve the content at each stage.

  • 01

    Understand

    Together we define the learning objectives, the audience, their level and the context of use: in a room with a trainer, independently on a computer, or out in the field with a phone.

  • 02

    Design

    Every game mechanic is linked to an objective. We write the scenario, then build a playable prototype tested with a small group representative of your audience, before you approve it.

  • 03

    Build

    Development, integration of content supplied or approved by your experts, illustrations, and testing for understanding and difficulty.

  • 04

    Launch and support

    Going live, handover to your trainers or guides, content updates and a review after the first uses.

04 — DELIVERABLES

What you receive: the game, its content and its tools

  • 01

    A ready-to-use game

    Available in the browser on a computer, tablet or phone, and installable if needed for offline use.

  • 02

    A facilitator's guide

    So that your trainers, teachers or guides know how to introduce the game, run it and lead a debrief.

  • 03

    A content management tool, if planned

    To correct a question, add a step or translate a text without calling on us.

  • 04

    Results tracking

    Progress, successes and sticking points, preferably anonymised, to measure the game's effect.

  • 05

    Documentation and code

    Handed over according to the rights defined in the contract, so you stay in control of your tool.

05 — WHAT TO CHECK

What to check so a serious game achieves its purpose

  • 01

    A measurable objective

    'Raising awareness' is not enough. You need to know what the player should be able to do or recognise after playing, so that it can be checked.

  • 02

    The balance between game and content

    Too much text kills the game; too much game buries the message. Testing with real players is how you find the right balance.

  • 03

    Accurate content

    Historical facts, safety rules, procedures: your experts remain responsible for the substance, and we for the form.

  • 04

    Real conditions of use

    No signal at a natural site, sunlight on the screen, noise in a room: the game must be tested where it will be played.

  • 05

    Young participants

    For school audiences, no unnecessary data is collected and families are informed.

  • 06

    Accessibility

    Readable text, subtitles, and several languages if the audience includes tourists.

06 — BUDGET

What drives the cost of a serious game

Each project receives a detailed quote after a first conversation. The main factors are as follows.

  • 01

    The format

    An enhanced quiz, a discovery trail or a narrative game with choices and consequences do not require the same work.

  • 02

    Amount of content

    The number of situations, questions, steps and languages to produce and have approved.

  • 03

    Visuals and media

    Original illustrations, archive photos, sound, voice-over.

  • 04

    Integration

    Connection to your online learning platform or internal tools, results tracking.

  • 05

    Ongoing support

    Hosting, content updates and long-term maintenance.

07 — TOOLS

Technologies and methods

  • Game design
  • JavaScript
  • TypeScript
  • PWA
  • Offline mode
  • Results tracking
08 — FAQ

Frequently asked questions

Is a serious game more effective than conventional training?

It does not replace it; it complements it. It is especially useful for practising situations, understanding the consequences of a choice or engaging an audience that responds poorly to the usual materials. We define indicators from the outset to check that it does its job.

Can the game plug into our online learning platform?

Often, yes. An online learning platform, also known as an LMS, generally accepts modules in standard exchange formats. We check compatibility with yours at the very start, as it influences certain technical choices.

Who writes the educational content?

You bring the subject knowledge; we adapt it to the game. In practice, your experts supply or review the content, and we turn it into playable situations that you approve before going live.

Can a heritage discovery game work without a signal?

Yes. The game can be saved on the phone before setting off and work offline along the trail, a sensible precaution in many villages and natural sites of Haute-Corse.

How long does it take to create a serious game?

It depends on the format and the amount of content. We propose a realistic timetable after the first conversation, with approval stages, and flag as early as possible anything that could change it.

IN THE SAME AREA — VIDEO GAMES