Web and mobile game development in Bastia, Corsica
Web game development means creating a game that starts directly in the browser, on a computer or a phone, without going through an app store. From Bastia, we design browser games and lightweight mobile games for independent creators, brands and institutions, from the playable prototype all the way to launch.
Web games, browser games, mobile games: what are we talking about?
A browser game is one you open like a web page, in Chrome, Safari or Firefox. There is nothing to download: the player clicks a link or scans a QR code and the game begins. The same game works on a computer, a tablet or a phone, provided it has been designed for those different screens.
A mobile game can take two forms. The lighter one is a PWA, or progressive web app: a website that installs on the phone's home screen like an app, opens full screen and can store its content to work offline. The other is an app published on the App Store or Google Play, more visible in those stores but subject to their review rules.
We almost always start from the web, because it is the most flexible foundation: a single build, instant updates and the option to evolve into an installable app later.
Examples of web and mobile games for businesses and institutions
These games suit independent creators, studios looking for technical support, businesses, tourist offices and cultural institutions. A few examples of what they make possible:
- 01
Promotional game for a brand
A small skill or puzzle game, shared on social media or during a campaign, that gets a message across in a playful way.
- 02
Discovery game for a region
A trail to play on site or from home, launched from a QR code, to discover a village, a footpath or a local craft in Haute-Corse or elsewhere.
- 03
Visitor game for a cultural venue
A riddle or quiz on a tablet or on visitors' own phones, to bring an exhibition to life, particularly for families.
- 04
Trade show or event activity
A quick game on a stand, with a leaderboard shown live, to draw people in and hold their attention.
- 05
Prototype of an original game
A first playable version to test a concept with real players before approaching a publisher, seeking funding or moving into production.
- 06
Casual game
Puzzles, card games, word games: short formats that are easy to pick up and particularly well suited to phones.
Why choose a browser game: strengths and limits
- 01
Instant access
A link, a QR code, and the game begins. Every installation step you remove means more players who make it to the end.
- 02
One game for every screen
Computer, tablet, Android phone or iPhone: the same code adapts, which keeps development and maintenance costs down.
- 03
Instant updates
A fix that goes live is available to every player on their next visit, with no store review to wait for.
- 04
Limits to be aware of
Games with very heavy graphics remain more comfortable as native apps. Some phone features, such as notifications, are also more restricted in a browser, particularly on iPhone. Finally, without a presence in the stores, it is up to you to spread the link.
How your web game development project unfolds
A single point of contact guides you from start to finish, and each stage ends with your approval.
- 01
Understand
Target audience, goal, length of a session, playing context (on public transport, at a stand, with the family), budget and timetable: we set the framework together.
- 02
Design
We write the game design, that is the rules, goals and progression, then build a playable prototype that you try on your own phone before approving the next step.
- 03
Build
Development in short iterations, integration of visuals and sound, testing on several phone models and browsers, play sessions with people discovering the game for the first time.
- 04
Launch and support
Going live on your domain name, hosting, fixes after the first feedback and content updates.
What you receive at the end of the project
- 01
The live game
Available through a link on your domain name, and installable on phones if the PWA version was chosen.
- 02
The game design document
A description of the rules and content, useful for developing the game further or handing it to another team one day.
- 03
The code and graphic assets
Delivered and documented according to the rights defined in the contract.
- 04
An admin tool, if planned
To edit questions, texts or steps yourself without touching the code.
- 05
Usage measurements
Number of sessions, the points where players give up: indicators collected in line with the GDPR.
Performance, accessibility and data: what to check
- 01
Entry-level phones
A game must stay smooth on modest devices and on a weak mobile signal, as found in some valleys of Corsica. We test in real conditions, not just on a recent computer.
- 02
Accessibility
Readable text, sufficient contrast, simple controls, optional sound: small choices that open the game to a wider audience.
- 03
Personal data
A prize draw or a leaderboard collects information about players. The GDPR requires keeping it to what is necessary and informing participants clearly; a prize competition also needs official rules.
- 04
Rights to content
Images, music, fonts: every element must either be created for the project or used under a suitable licence.
What drives the cost of a mobile or browser game
We price each game after a first conversation, with a detailed quote. The main factors are as follows.
- 01
Depth of mechanics
An illustrated quiz and a platform game with physics and levels do not involve the same amount of work.
- 02
Art direction
2D or 3D, original illustrations or existing visuals, animation, music and sound effects.
- 03
Online features
Player accounts, saved games, leaderboards or multiplayer require a server and more testing.
- 04
Target platforms
Browser only, installable app, or publication in the stores with their own requirements.
- 05
Languages and support
Translations, admin tool, hosting and maintenance after launch.
Technologies and methods
- JavaScript
- TypeScript
- PWA
- Canvas / WebGL
- Three.js
- Responsive design
Frequently asked questions
Does a web game work without an internet connection?
Yes, if it has been designed to. A PWA can store the game and its content so it can be relaunched offline, which is invaluable at a remote site. Online features such as leaderboards or multiplayer, however, need a network.
Can we publish our game on the App Store and Google Play?
It is possible, but it adds steps: developer accounts, review by the stores, compliance with their rules and commissions. We look at whether that presence brings enough players to justify those constraints.
Can a browser game be in 3D?
Yes. Today's browsers can display 3D, as our Hameau Vivant simulation built with Three.js shows. For a game played on phones, we keep scenes light so that it stays smooth.
Do we need to supply the artwork?
Not necessarily. We can start from your brand guidelines and existing visuals, or include their creation in the project. That choice is one of the factors that shape the budget.
Will we be able to change the game ourselves?
If you want to update content such as questions or texts, we provide a simple admin tool. Changes to the rules or how the game works require a code update, which we can handle.