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Video game and interactive experience development

Games and interactive experiences, from the first prototype to launch. Web games, connected games to play together, serious games to train or raise awareness: we bring your ideas to life.

01 — SERVICES

What we do

  • 01

    Playable prototype

    A fast first version to test the idea, the fun and the audience's interest before investing further.

  • 02

    Web and mobile games

    Games playable in the browser or installable on a phone, with no complicated download.

  • 03

    Connected and multiplayer games

    Real-time experiences where every player uses their phone, like our role-playing game Tantale.

  • 04

    Serious games

    Games that train, raise awareness or showcase a region, a brand or a heritage site in a memorable way.

02 — SOLUTIONS

Our solutions in detail

03 — FROM IDEA TO LAUNCH

The stages of a video game project, from idea to launch

A successful game does not come from a fixed specification, but from repeated round trips between an idea and the players who put it to the test. Our method follows four stages, with a single point of contact from the first conversation to support after release.

  • 01

    Understand

    Together we define the target audience, the purpose of the game (to entertain, train, showcase a place or promote a brand), the platforms, the budget and the timetable you have in mind. It is also the moment to list what already exists: a setting, visuals, content, brand guidelines.

  • 02

    Design

    We write the game design, in other words the description of the rules, goals, progression and the feelings the game should create. A playable prototype then shows whether the idea really works; you approve it before any production begins.

  • 03

    Build

    The game is developed in short iterations. You regularly receive a playable version, and test sessions with real players guide the adjustments to balance, difficulty and ease of use.

  • 04

    Launch and support

    Going live, hosting, fixes, new content: we stay by your side after release, because it is in contact with players that a game reveals its strengths and weaknesses.

04 — OUR WORK

Tantale and Hameau Vivant: two games designed in Bastia

Our own games are our testing ground. They show in concrete terms what we can build, and the problems we have already solved before we start on your project.

  • 01

    Tantale, a connected role-playing game for the home

    Three to six players gather in the same living room. The game master pilots the ship from a console, each player uses their phone as an on-board terminal, and the TV shows maps, surveillance cameras and live events. The game runs on Node.js, an installable web app (PWA) and real-time synchronisation of every screen.

  • 02

    Hameau Vivant, a persistent social simulation

    An online village that keeps living between two visits, whose inhabitants are driven by a large language model (LLM), an AI able to produce dialogue and decisions that fit the situation. The world is displayed in 3D in the browser with Three.js.

  • 03

    What these projects demonstrate

    Coordinating several screens with different roles, real time, installation without an app store, 3D in the browser and the controlled use of artificial intelligence at the heart of a game.

05 — WEB TECHNOLOGY

Why we build your games with web technologies

We favour web technologies, led by JavaScript and TypeScript, for a simple reason: they reach the largest number of players with a single build. A link is all it takes to start playing on a computer, tablet or phone, and every fix is available to everyone at once, with no app store review to wait for.

This choice also has limits, and we are upfront about them. Very demanding 3D games or titles aimed at home consoles call for other tools. For narrative games, digital board games, connected games, serious games or light 3D experiences, however, the web offers an excellent balance between cost, speed of delivery and reach.

When your project justifies it, we also look at publishing on the App Store or Google Play, with the review process, commission and update constraints that come with it.

06 — BUDGET

What drives the cost of a custom video game

Every project receives a clear quote after a first conversation. Rather than a ballpark price, here are the factors that genuinely shape the budget of a game.

  • 01

    Game mechanics

    A quiz, a digital board game and a simulation are not equally complex: the more rules and interactions there are, the more development and testing are needed.

  • 02

    Number of players

    A single-player game runs on its own in the browser; a multiplayer game needs a server, synchronisation and testing with several people.

  • 03

    Visuals and sound

    2D or 3D graphics, original illustrations, animation, music and voice: this item varies widely with the artistic ambition and the material you provide.

  • 04

    Amount of content

    The number of levels, scenarios, questions or languages to produce, proofread and integrate.

  • 05

    Accounts and administration

    Player profiles, saved progress, leaderboards, a tool to edit content yourself.

  • 06

    Running the game

    Hosting, monitoring, fixes and updates after launch, especially for an online game meant to last.

07 — AFTER RELEASE

Keeping an online game alive after launch

An online game is never really finished. Player feedback reveals levels that are too hard, rules that are misunderstood or a wish for new content. With your agreement and in line with the GDPR, we set up simple usage measurements that show where players give up and what they enjoy.

We then handle hosting, server monitoring, security updates and the changes we decide on together. For projects based in Corsica, being located in Bastia makes it easy to meet in person, run test sessions with a local audience and make quick adjustments before an event.

08 — WHO IT'S FOR

Who this service is for

Project owners, studios, businesses, tourist offices and cultural institutions that want a striking interactive experience, technically solid and delivered end to end.

09 — METHOD

How we work

  1. T-3

    Understand

    We listen to your goals, budget and timeline. A clear quote, no jargon.

  2. T-2

    Design

    We map out the solution and the mock-ups, which you approve before any development starts.

  3. T-1

    Build

    We develop and test. You follow progress at every step.

  4. T-0

    Launch & support

    Go-live, then hosting, maintenance and improvements over time.

10 — TOOLS

Technologies and methods

  • JavaScript
  • TypeScript
  • Three.js
  • Real time (SSE)
  • PWA
  • Node.js
11 — FAQ

Frequently asked questions

Can you start from a simple idea?

Yes. We help you sharpen the concept, then build a playable prototype to validate the choices before full production.

Which platforms do your games run on?

Mainly the web and mobile: players access them from a browser or by installing the app.

What is a serious game?

A game designed for a serious purpose: training teams, raising public awareness or showcasing a place. It often engages people better than traditional material.

Who owns the game and its code?

How the rights to the code, visuals, sounds and the game's name are shared is set out in writing before work begins, according to your project. You know from the quote what will be assigned to you and on what terms.

Can you take over a game that is already under way?

We can look into it. We start with a review of the code, the tools used and what already works, then tell you frankly whether it is better to continue, rework certain parts or start again on a new footing.

Do you only work with clients in Corsica?

No. We are based in Bastia and work with project owners, businesses and public bodies in Corsica, on the mainland and beyond. You have a single point of contact and a reply within 48 hours to any enquiry.

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